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X3 terran conflict printable map
X3 terran conflict printable map










  1. X3 TERRAN CONFLICT PRINTABLE MAP MOD
  2. X3 TERRAN CONFLICT PRINTABLE MAP UPDATE

Entire systems missing or ripped out after launch and left instead with #TODO as the total code. This being due to the devs not bothering to teach it to use the economy once they changed it as they only test by playing each other in multiplayer. Game balance is a joke with the AI being handed massive boosts s it can crush the player in the first 30 years on the highest setting but is afterwards a pathetic joke that will never get any better, or on lower settings or with the "scaling" option starts pathetic and gets no better. Paradox Forums are hostile to any criticism, while the devs ignore feedback n any other site. Devs keep adding half-baked and untested systems through expensive dlc while completely ignoring any bugs or problems previous ones introduced.

X3 TERRAN CONFLICT PRINTABLE MAP MOD

The launcher is a joke that now randomly scrambles mod load order and then crashes due to resulting incompatibilities.

X3 TERRAN CONFLICT PRINTABLE MAP UPDATE

See MoreĬromulentBanebdjedet's Experience Ai gets dumber with every update and late game lag starts earlier and earlier. Hopefully we will see these balanced in the future. Intellectual is always good, Very Strong is always good, Repugnant doesn't matter if you don't integrate other species and Sedentary's malus hardly matters. As for traits, there are many traits that you may find yourself never picking. Militarists are incredibly good at making war, which is currently the only feasible way to meet the win conditions of the game. Spiritualists can get other races with other ethos to bend to their will ridiculously quickly. Materialists can get huge research bonuses that nobody else could dream of. You might find yourself asking, "Why did I bother researching Kinetic Weapons when I'll never use them in the end?" Similarly, Ethos and Traits are highly imbalanced as they are. Compared to other games of this genre, this makes the rest of the research you did before hand seem quite meaningless. Currently, when you hit the end-game, the best way to go is to stack shields, health, and as many Tachyon Lances as you can fit onto as many Battleships as you can muster, then send them in as a blob to murderize every enemy you come across. Imbalanced gameplay systems As the game is right now, without mods, the weapons and other ship modules are sorely in need of a rebalancing. These two AI problems, among various others, can worsen the overall experience and sometimes take the enjoyment out of a playthrough. It can feel really aggravating when enemy empires just start imploding for no apparent reason, leaving you with a massive fleet with nowhere to point it at.

x3 terran conflict printable map

Or it can “forget” to allocate food resources after a war while spending everything on just rebuilding, causing a collapse from starvation. For example, the AI can decide to endlessly rebuild a single structure, needlessly wasting resources, which causes that empire to stagnate and eventually collapse. While these function well enough to give you a decent challenge, they sometimes get stuck into logic loops. Another significant problem is the AI controlling the enemy empires. This creates a situation where 10 solar systems manually controlled by you have a higher output than 80 systems controlled by the AI. In theory, this would reduce the amount of micromanagement you have to perform, but the AI has a tendency to ignore your inputs, and just randomly reassign resources. When your empire grows too large, you have to relegate some star systems to “sectors” that are controlled by the AI, automatically performing upkeep and advancement tasks with settings and rules assigned by you. One of the main problems is automation with the help of the AI. The AI is inconsistent While the AI in Stellaris works fine most of the time, it has its fair share of problems and oddities.












X3 terran conflict printable map